A downloadable tool

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A fun plugin for low poly modelling using WASD, specifically designed for building modular tilesets.

Features

  • Vertices are constrained to definable cell sizes, origin is always at the base and in the center
  • Seamless tile helpers will mirror vertices along given axis's
  • Blend adjacent tile normals (not perfect)
  • Toggleable Sounds and Screenshake for whenever actions are performed just to give a more enjoyable modelling experience 

General Usage + Settings:

  • Can be found under the N > Tools Side Panel
  • Cell Size:  Define how large the tile will be in world units.
  • Axis Seamless Tile Locks:  Vertices will on opposite sides of an axis will mirror eachother, and be locked to their bounds.  Great for lining up a tiling asset.  Tip: Use linked duplicates (Alt-D) adjacent to one another to see how the tile repeats
  • Vertex movement is based on view which I think takes some getting use to but I think it's pretty intuitive, requiring orbiting around the object lots

Usage in Object Mode:

  • WASD: will move the tile 1 whole unit
  • Shift + Space: Toggle Addon
  • Blend Normals: Move tiles adjacent to one another, select the tile and hit blend normals

Usage in Edit Mode

  • WASD: Selected vertices will move in .1 increments
  • SHIFT + WASD: Selected vertices will move in .05 increments

Usage in UV Editor:

  • WASD: Nudge and snap pixels when addon is active
  • Selected Face will automatically display their corresponding material texture

*Currently unable to remap keys without digging into the source, or set screenshake and sound settings besides disabling them.

*Rotations / Scale will need to be applied to function properly with this addon.  Location is good to leave alone.

*You'll notice when working with the default cube, vertices will snap initially to the bounding box defined in the objects settings.  Vertices will also not go below the origin.

Updated 7 days ago
StatusReleased
CategoryTool
AuthorKeo

Download

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Click download now to get access to the following files:

doot_snap.py (v1A) 59 kB

Development log

Comments

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Looks good. I'm always looking for little tools like this  to speed up work flow. I'll have to check it out.

Lmk you know how it goes for you!  I'm a bit of a efficiency nut myself, this and pixel unwrapper go so well together if you're trying get that pixel perfect look: https://github.com/noio/Pixel-Unwrapper